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Variables are used in programming to store information that might change as the program runs. Each variable is given a name so we can check the information it contains. For example, you might create a variable named score that keeps track of a player's score in a game. You might also create a variable called xPos to keep track of a player's x position. Watch the video to find out more.
1 | Introduction to Variables | 11:32 | ||
2 | Animation the Hard Way | 12:12 | ||
3 | Animation Loop | 9:36 | ||
4 | Respawning with if Statements | 7:21 | ||
5 | Sunrise and Sunset | 22:25 | ||
6 | mouseX and mouseY Variables | 5:38 | ||
7 | if, elif, and else | 10:18 | ||
8 | Random Screensaver | 12:39 | ||
9 | Bouncing Ball Animation | 19:31 | ||
10 | Two Bouncing Balls | 9:43 |