Last updated 6 months ago
How do you change the volume of music in your game so some things are louder than others?
Take a look at the reference page for the playSound() function. This function takes three parameters, and the third one is the volume of the sound specified with a value between 0 and 1 with 1 being the loudest.
So you could use the following:
setCanvasSize(500, 400) blip = loadSound("/samples/sounds/blip.wav") text("Hit W to make a 'blip' sound!", 0, 0) while True: if isKeyPressed(KEY_W): playSound(blip, False, 0.25)
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