Last updated 1 month ago
I have loaded my sprite png into Pyangelo, but I am getting an OSError saying that my image has not been loaded into the code. Is this a common error? And is there a way to fix this?
Are you able to share a link to your sketch? The most common issue is not having the exact spelling of the filename, or using the wrong file extension. We have also just implemented a change where instead of calling loadImage(), you should call Image() instead. The old loadImage() function will work for backwards compatibility.
Does the following line of code work for you?
hero = Image("/samples/images/PyAngelo.png")
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